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Legend
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--------
Butonlar
--------
terim anlam
-------- -------
1 sol yumruk (kare)
2 sağ yumruk (üçgen)
3 sol tekme (X)
4 sağ tekme (yuvarlak)
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yönler
----------
terim anlam
-------- -------
f ileri (f=forward)
F ileri basılı
F# ileri bası bi sonrakine kadar
b geri (b=back)
B geri basılı
B# geri basılı bi sonrakine kadar
u yukarı (u=up)
U yukarı basılı
U# yukarı basılı bi sonrakine kadar
d aşağı (d=down)
D aşağı basılı
D# aşağı basılı bi sonrakine kadar
D/B# geri aşa çapraz basılı bi sonrakine kadar
D/F# ileri aşa çapraz basılı bi sonrakine kadar
qcb Quarter Circle Backward; Down to Back (d, d/b, b), aşağıdan geriye, biz ters oval yada adu diyoruz
QCB Quarter Circle Backward; Down to Back (d, d/b, B), aşağıdan geriye geride basılı
qcf Quarter Circle Forward; Down to Forward (d, d/f, f), aşağıdan ileri ,oval yada adu diyoruz
QCF Quarter Circle Forward; Down to Forward (d, d/f, F), aşağıdan ileri ileri basılı
hcf Half circle Forward (b,d/b,d,d/f,f), geri aşa ileri, tam oval yada adu
HCF Half circle Forward (b,d/b,d,d/f,F), geri aşa ileri,ileri basılı
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işaretler
--------------
terim anlam
-------- -------
# bisonrakine kadar basılı tut demek
( _ ) yada anlamında,parantez içindeki hareketlerden birini seçebilirsin
~ tuşa hemen bas anlamında
/ yön tuşlarına aynı anda bas anlamında
+ butonlara aynı anda bas anlamında
N kolu boş bırak anlamında (doğal hal)
* iki buton arasındaki kısa süre
** iki buton arasındaki orta süre
*** iki buton arasındaki uzun süre
[ ] Optional command(s) --bilmiyom--
{ } Action within these must be completed in order for the command
to be executed correctly--bilmiyom--
: just frame bunu anlamış değilim ama içinde bulunduğu hareketleri çıkıyom :D
( )... içindeki hareketi tekrar la
, virgül işte kardeşim :D
< geç kalma gali ba ?
= bi sonraki hareket
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Hareketler
----------------
terim anlam
-------- -------
BLK gard alınabilir demek
BT arkası dönmüş vaziyetteki oyuncu
cd Crouch Dash (f,N,d,d/f) bu tarz ları açıklamıyom artık :D
CD Crouch Dash (f,N,d,D/F)
CH During Counter Hit/Attack--araya girdiğinde yada enerji toplayıp vurduğunda--
CL Clean Hit--temiz vuruş :D--
FC Full Crouch; While Crouching ---tam eğilme--
GRAB Opponent must be grabbed from the front--kapma,yakalama--
HIT While opponent is being hit (damaged)--hareket karşıdakine değer zarar verir--
HIT* After opponent is hit (damaged)--zarar verdikten sonra(kısa)--
OBT Opponent's Back Turned---rakip arkası dönük---
OCR Crouching Opponent ---rakip eğilmiş konumda--
OGR Grounded Opponent ---rakip yerde---
Parry Move is parried ---hareket engeleme---
RevL While opponent is reversing your left attack---sol kantır diyoruz b,(1+3_2+4) anlayın artık :D
RevR While opponent is reversing your right attack--sağ kantır
SS Side Step---yukarı boyut---
SSL Side Step Left---sola boyut--
SSR Side Step Right ---sağa boyut---
SSW Side Step Walk ---yürüme boyutu---lei gibi...
TAC Tackle--sözlükte 'uğraş' yazıyo :D
WR While your fighter is running; While running---koşma---
WS While standing from a crouch; While Rising---aşağı yapıp boşa bırakma---boş 2 mesela jin ws2 :D
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yatmalar
------------------
terim anlam
-------- -------
GRND While lying on ground---yatıyor---
FUFA Face up & feet away---sırt üstü ayakları uzak---
FUFT Face up & feet towards---sırt üstü ayakları yakın---
FDFA Face down & feet away---yüz üstü ayakları uzak---
FDFT Face down & feet towards---yüz üstü ayakları yakın---
KNDW Right after the opponent knocks to you the floor ---rakip sizi düşürdükten sonra demek---
-----------------------
karakterlerin özel duruşları , burdan sonrasını rahatlıkla anlıyacağınız kanaatindeyim .........zaten devamını çevirmenin
bi anlamı yok bence...
terim anlam karakter
-------- ------- -------
ALB Albatross Spin Steve Fox
AOP Art of Phoenix Lei Wulong / Ling Xiaoyu
CDS Crouching Demon Stance Jin Kazama
CJM Chaos Judgment Anna Williams
CRA Crane Stance Lei Wulong
DCT Dragon Charge Marshall Law
Transition
DFS Dragon Fake Step Marshall Law
DGF Dragonfly Stance Yoshimitsu
DGN Dragon Stance Lei Wulong
DRU Drunken Master Lei Wulong
DSS Dragon Sign Stance/ Marshall Law
Dragon Charge
FKS Fake Step Marshall Law
FLE Flea Stance Yoshimitsu
FLK Flicker Stance Steve Fox
FLM Flamingo Stance Baek Doo San
HBS Hunting Bear Stance Kuma / Panda
HMS Hitman Stance Lee Chaolan
HSP Handstand Position Christie Monteiro / Eddy Gordo
HYP Hypnotist Ling Xiaoyu
INS Indian Stance Yoshimitsu
LFF Left Foot Forward/ Hwoarang
Left Stance
LFS Left Flamingo Stance Hwoarang
MED Meditation Yoshimitsu
MNP Mount Position Craig Marduk
PAN Panther Stance Lei Wulong
RDS Rain Dance Stance Ling Xiaoyu
RFF Right Foot Forward/ Hwoarang
Right Stance
RFS Right Flamingo Stance Hwoarang
RLX Relax / Negativa Christie Monteiro / Eddy Gordo
ROL Prowling Grizzly Roll Kuma / Panda
SIT Sit Down Ganryu, Jack-5, Kuma/Panda
SNA Snake Stance Lei Wulong
SOM After Soul Omen Jin Kazama
SPL During Splits Ganryu
SUS During Slap U Yoshimitsu
Silly
SWY Sway Paul, Steve
TAUNT After Taunt Bryan Fury
TGR Tiger Stance Lei Wulong
VTS Vale Tudo Stance/ Craig Marduk
Ready Position
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kombo terimleri
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terim anlam
-------- -------
{} The stance that you should be in after executing the
previous move ---bi önceki hareketi uygula anlamında sanırım---
( ) For the combo to work, this move will not hit the
opponent ---kombo nun olması için parantez içindeki hareket değmiycek---
[+/- dmg] The amount of damage that the launcher adds to or
subtracts from the total---enerjiler cart curt---
; Separates different moves used within a combo---bi komboda farklı hareketler heralde---
* Possibility of escape from full damage ---full enerjiden kaçma heralde---
WALL Your opponent must hit a wall---duvar hit---
WGF Wind Godfist (f,N,d,d/f+2)-----oryuken yada aparkat diyoruz
EWGF Electric Wind Godfist (f~N,d~d/f+2) ----kazuya, DJ bunlarda elektriklileri bide başlarınca d olan war
EWHF Electric Wind Hook Fist (f~N,d~d/f+2) ----jin 'dewgf' bunlarda adımlı aparkatlar
BIG Combos that will only work on large opponents---sadece kalıplı karakterlerde o kombo işler---
CC Crouch Cancel---
iWS Instant While Standing ---
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5. Legend Explanations
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1) + -> and
Christie Monteiro
Rasteila to Handstand
d/b+3, B
Press "d/b" and "3" at the same exact time.
2) [ ] -> Optional command
Bryan Fury
Vulcan Cannon Body Blow
D/F#+1, 1, [1], [1], 2
This move can be expanded into these moves...
Vulcan Cannon Body Blow 1
D/F#+1, 1, 2
Vulcan Cannon Body Blow 2
D/F#+1, 1, 1, 2
Vulcan Cannon Body Blow 3
D/F#+1, 1, 1, 1, 2
3) ( _ ) -> or
Steve Fox
Left Right Left to Swaying
1, 2, 1, b+(3 _ 4)
This move can be performed by doing:
1, 2, 1, b+3
or by doing...
1, 2, 1, b+4
Only one of these commands is needed.
4) "Dragon Fake Step to Dragon Sign Stance" Explanation
Marshall Law
Dragon Fake Step to Dragon Sign Stance
DCT ~ b, f, f
Explanation: Performing a move that can be transitioned into DFS by
pressing "b,f" afterwards can be transitioned into DSS by pressing
"b,f,f" instead.
An example can be shown with the Junkyard Kick:
In this example, "b+2,3,4" is the DCT move.
Junkyard Kick to Dragon Fake Step
b+2, 3, 4 ~ b, f
Junkyard Kick to Dragon Sign Stance
b+2, 3, 4 ~ b, f, f
5) "Dragon Sign Stance Transition" (DSST) Explanation
Explanation: Performing a move that can be transitioned into DSS by
pressing "b,f" afterwards, such as 1,2~b,f.
6) "Indian Stance Motion Taunt" (Explanation)
Yoshimitsu
Indian Stance Motion Taunt
INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b)
While in Yoshimitsu's Indian stance, hold down "3+4". While
still holding these buttons, press "1" or "2". Then while you are
still holding down "3+4", press any directional D-PAD button.
You will hear Yoshimitsu's taunt whenever you press any D-PAD
button.
Note1: During this entire hidden move, you will be holding down the
"3+4" buttons.
Note2: Pressing the "1", "2", or "1+2" buttons will give you three
different taunts.
7) PHX BT (Explanation)
Ling Xiaoyu
Reverse Phoenix Mistrust
PHX BT 4
"PHX BT" means that you are in the PHX stance with your back
towards your enemy. This can occur when you are in "PHX"
and the opponent jumps over you or sidesteps around you.
8) Crouched Step Combo (Explanation)
FC d/f, d, d/f, N, f+(Any button preceded by f,f)
For example, Lee has the following "Crouched Step Combo" moves:
Crouched Step to Pulse Blast
FC d/f, d, d/f, N, f+3
Crouched Step to Deadly Edge
FC d/f, d, d/f, N, f+4
However, this move doesn't seem to work with Lee's f,f+3+4 grab.
9) Snakeshot Rolling Dash Punch Combo (Explanation)
SS+1, F, 1, (Any move preceded by d/f+1)
For example, Nina has the following moves:
Snakeshot Rolling Dash to 10-Hit Combo 2
SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Snakeshot Rolling Dash to Double Explosion 3
SS+1, F, 1, 2, F+1+2
Snakeshot Rolling Dash to Spider Knee Combo
SS+1, F, 1, 2, 3
10) Soul Omen (Explanation)
Jin Kazama - Soul Omen
b+1+2#, d, u, b, f
"Soul Omen" is performed from Jin's "Power Stance" (b+1+2).
During the execution of the move you will hold "1+2" until you see Jin
perform "Mental Alertness" (See in-game move list to see what it looks
like). You are able to input the "d,u,b,f" part quickly or at normal
speed. The most important part is to make sure that you are still
holding "1+2".
Right after you execute Jin's soul omen, ****ave a window of 5
seconds to perform any Soul Omen with the letters "SOM" in front of it
(See "Hidden Moves" section).
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6. Fighter Specific Legend Commands (FSLC)
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In this section, you will find the ways in order to perform the
moves listed under the "Fighter Specific Legend". Listed in here
will just be some of the ways, not all.
Anna Williams
CJM (Chaos Judgment) b+3
Baek Doo San
FLM (Flamingo Stance) b+3
Bryan Fury
TAUNT (Taunt) 1+3+4
Christie Monteiro
HSP (Handstand Position) f+1+2
RLX (Relax / Negativa) d+3+4 3~4,N SS+3 d+3~3
b+3,3 1,2,4,3 1,2,4,4
Craig Marduk
MNP (Mount Position) VTS 1+2
VTS (Vale Tudo Stance / 3+4 d/b+3+4
Ready Position)
Ganryu
SIT (Sit Down) 3+4 u/f+3+4
Hwoarang
LFF (Left Stance) N {Default Stance}
LFS (Left Flamingo Stance) f+3 RFF f+3
RFF (Right Stance) LFF 3+4
RFS (Right Flamingo Stance) f+4 RFF f+4
Jack-5
SIT (Sit Down) d+3+4 u/f+3+4
Jin Kazama
CDS (Crouching Demon Stance) b+1
SOM (Soul Omen) b+1+2#, d, u, b, f
King
(Backdrop) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
(Cannonball Buster) SS+2+4
Kuma / Panda
FDFA (Play Dead) HBS d+3+4
HBS (Hunting Bear Stance) 3+4
ROL (Prowling Grizzly Roll) HBS f,f FC d/f+1+2
SIT (Sit Down) d+3+4 u/f+3+4
(Forward Roll Attacks) N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4
Lee Chaolan
HMS (Hitman Stance) 3+4 d+3,4
Lei Wulong
AOP (Phoenix Illusion) b+1+4
BT (Back Turn) b+3+4
CRA (Crane) (u _ u/f _ u/b)+3
DRU (Drunken Master) f+3+4 SS+2,2,F b,b+1,F
FDFA (Sidewind) d+1+2
FDFT (Reverse Sidewind) BT d+1+2
FUFA (Play Dead) d+3+4
FUFT (Reverse Play Dead) BT d+3+4
SNA (Snake Stance) (SS+1+4 _ SS+2+3 _ f+2+3)
Ling Xiaoyu
AOP (Art of Phoenix) d+1+2 RDS d+1+2 D+1
HYP (Hypnotist) b+1+2
RDS (Rain Dance Stance) b+3+4
Marshall Law
DFS Dragon Fake Step WS+3 WS+4~b,f b+2,3,4~b,f
DSS (Dragon Sign Stance/ d+1+2
Dragon Charge)
FKS (Fake Step) b+1+2
Nina Williams
(Triple Slaps) [1],2,3 {HIT}, 1+2
b,f+3 {HIT}, 1+2 WS+3 {HIT}, 1+2
Steve Fox
ALB (Albatross Spin) 3+4
FLK (Flicker Stance) 1+2
SWY (Sway) b+(3 _ 4)
Yoshimitsu
DGF (Dragonfly) u+1+2
FLE (Flea Stance) 1+2
INS (Indian Stance) d+3+4
MED (Meditation) 3+4
Mokujin
FC (While Crouching) D
SS (Side Step) (u,N _ d,N)
SSL (Side Step Left) u,N on left side
d,N on right side
SSR (Side Step Right) u,N on right side
d,N on left side
SSW (Side Step Walk) (u,U _ d,D)
WR (While Running) (f,f,f _ f,F)
WS (While Rising) FC, N
Other
cd (Crouch Dash) f,N,d,d/f
CD (Crouch Dash) f,N,d,D/F
EWGF (Electric Wind Godfist) f~N,d~d/f+2
EWHF (Electric Wind Hookfist) f~N,d~d/f+2
WGF (Wind Godfist) f,N,d,d/f+2
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7. Definitions
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"Clean Hit" and "Juggle" definitions taken from the "Still Standing"
website (http://www.manji-clan.com/wtcl/index.html)
"Tech roll" definition by sithlord
Clean Hit
Hitting your opponent from very close range.
Counter Hit
Occurs when ****it an opponent that is getting ready to attack
or is in the process of attacking.
Juggle
An event that occurs when a character is thrusted into the air by an
attack followed by a series of combos, punches or kicks while falling
down to the ground. The juggling process stops once the character has
hit the ground.
Launcher ----kaldırma hareketleri----
A move that makes it possible for your opponent to be juggled.
(Also known as "Juggle Starter")
Tech roll ----yere düşerken basıp hızlı kalkma----
To instantly roll away and then stand up the moment your body impacts
the ground.
(TekkenTR'ye aittir. ) Burdaki terimlere göre söyledim. :)
_____________________________
www.MMORPGTR.COM----Lightwave