"Yardımlarından dolayı Hamza Bulut'a teşekkür ederiz."
Splash Damage'in yeni oyunu Brink için yapımcılardan Richard Jolly ile röportaj yaptık.
Hazırlanmakta olan yeni projeleriyle ilgili merak edilenleri sorduk, Jolly de cevapladı.
1-What is your role in team?
I am Richard Jolly, Media Director here at Splash Damage. When we started Splash
Damage over 8 years ago my role was Artist/Game Designer and I served as Art
Director on Enemy Territory: QUAKE Wars. Now working on Brink, I’m in charge of
our Media Team, which is responsible for the external perception of both Brink
and Splash Damage as a whole.
1-Ekipteki göreviniz nedir?
Ben Richard Jolly. Splash Damage’da medya sorumlusuyum. 8 yıl kadar önce Splash
Damage’ı kurduğumuzda görevim oyun tasarımcılığıydı. Sanat yönetmeni olarak da
Enemy Territory: QUAKE Wars’da görev aldım. Şimdi Brink üzerinde çalışıyoruz ve
ben, Brink ve Splash Damage’ın bir bütün olarak dış ilişkilerini kurmaktan
sorumlu olan medya kolunun başındaki kişiyim.
2-What is the story of BRINK?
Brink takes place on the Ark, an artificial floating city at sea, which was
initially built as part of a contemporary “green” vision. The Ark has since lost
contact with the outside world and the reported rise of the world’s sea levels
has driven tens of thousands of refugees there. The resulting massive
overpopulation and ever-increasing resource shortages have literally pushed the
Ark to the brink of an all-out civil war between the island’s Security forces
and the civilian Resistance movement. That’s when you, as a player, come in and
play through the story as a member of either side.